Added More Combat and Movement Mechanics


I love how fast everything seems to be moving! There's constantly things to do and, luckily, what I've been working on so far hasn't taken all that long. I'm just waiting for something to halt my progress dead in its tracks but for now it's been a smooth ride. The actual writing of the thing might be the hardest/largest task to do. So hopefully there's no hiccups there.

New Features - 

Submission Mode

The combat failure state has now got an animation. Also in combat instead of dying a character will fall to the ground on their final hit. Once closer to the ground they will stay in a submissive position until the other character either spares them or decides to deal the final blow. For now you can only spare.

Jumping

You can now jump, a mechanic that, for obvious reasons,  didn't seem right to neglect for long. I was able to reuse a lot of the frames from the hopping animation with slight modification. That definitely made it less time-consuming than I thought it was going to be. 

Files

Build 4 - Submitting and Jumping.zip Play in browser
Jan 21, 2020

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